Daze, Provoke & Toxic: How Raid’s long forgotten artifact sets are now S Tier for Late Game Content
Over the last year, we’ve seen a rise in popularity for specific artifact sets that have seen little to no use in the entirety of Raid: Shadow Legends, and have always been outshined in favor of using more conventional sets, but as more and more content piles into the game, some of Raid’s long forgotten sets are becoming staple choices in many team builds.
The three key sets that we’re going to be looking at today, have really risen in popularity, at least two of them have and one of them is about to take center stage with the release of The Sand Devils Necropolis!
4 piece Set – Grants the Champion a 75% chance of applying a 2.5% Poison debuff for 2 turns when attacking.
First up, Toxic set – now this for a long time was considered a complete waste unless you were using it to aid a weaker poison option in Clan Boss, to simply help increase your damage, although the preferred option was always to run a more consistent poison champion.
But over the last year, the amount of people who are opting to bring Raw Damage Dealers into their Clan Boss (especially Unkillable Teams) and switching to 1-2 Toxic Sets to enhance the overall output is crazy, it has become so popular and has been seen in some if not all of the record-breaking unkillable teams over the last year.
The toxic set did actually have a moment of fame in Hydra Clan Boss when it was first released too, and still could be viable if you are making sure that the Head of Torment does not die, you can use Inquisitor Shamael in a toxic set to fill the bosses debuff bar before you are able to place [Decrease DEF], because of the sheer amount of counter-attacks that Inquisitor Brings too, this is not a long drawn task, he will fill the Debuff bar and keep it filled very quickly.
The other potential use for Toxic, is with the release of Sand Devil’s Necropolis, using Toxic on your debuffers can allow for an extra debuff in your short debuff windows whilst sleep is active, this could end up being imperative when ensuring that you’re able to land 10 debuffs to reduce the boss damage, without breaking the sleep debuff early.
4 piece Set – Has 30% chance of Provoke for 1 turn when attacking.
Provoke set has seen its fair share of use, but is often seen as less effective than Stun set in PVE content, however, it was still considered a very viable control set for Arena, especially on Champions such as Hegemon, as the chance to Provoke is higher than the chance to stun from their respective artifact sets.
However, there has been a massive rise in popularity for Provoke set since the changes that were made to Hydra Clan Boss and the ability to Provoke the Head of Decay, whilst often you will ensure you have a reliable Decay provoker in your team, sometimes having a back-up available in a Provoke Set, especially if it’s a Champion who can reliably and consistently hit Head of Decay such as Support Champions with an AOE A1, like Mother Cybele who is a very frequently used Champion in Hydra Clan Boss.
These changes have seen Provoke rise from being a very niche, underused set to a very popular and sought-after set.
Many will still remember this set as being Taunting Set, however, its name was changed with the addition of the Taunt buff in the game, so it was adjusted to be more fitting to match the name of the debuff that it places… which makes complete sense!
4 piece Set – Has 25% chance of applying a Sleep Debuff for 1 turn when attacking.
Daze set is still considered to be a huge joke of a set currently, with Sleep being one of the most underwhelming methods of control in Raid Shadow Legends, as it will break on receiving damage, meaning you have to be incredibly careful with your Champions abilities, however, with the announcement of the Sand Devil’s Necropolis and with it being released tomorrow, things are about to change for this bin-tier artifact set.
For those who haven’t checked out what’s in store in the new dungeon, please do check out our guide that Saphyrra put together in preparation for the release of this new content.
For those who have been able to look into the Sand Devil’s Necropolis, you will know that Sleep is the ONLY debuff that you can place on Al-Naemeh unless he is already under a Sleep Debuff, which means you will absolutely have to bring a reliable and consistent Sleep Champion to be able to survive this fight, and in many cases, you will want to consider a back-up Sleep in the shape of Daze Set.
Having the boss under a Sleep debuff is not only important for placing debuffs, but it also allows you to control the bosses ability, Feasting Swarm which is a devastating AOE hit that ignores 100% of your teams DEF, Shields, Block Damage, and Unkillable buffs.
This set is truly about to see a huge jump in use and with it being farmed from Dragon’s Lair, it makes it incredibly accessible for many players as this is considered the easiest dungeon, one of your account’s first priorities, and as such, if you do not have a Dragon Team built – you are doing it all wrong!
Of course, these sets do have specific areas for use and may not see much usage outside of these areas, but their jump in value is exponential, and they truly could give your account huge benefit by using them in their favored content.
Do you use any of these sets currently on your builds? If so, Let us know who in the comments below!
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