The Incarnate New Fusion in Raid: Shadow Legends
Published On: June 6, 2024
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The Incarnate Fusion Guide – Raid Shadow Legends

Welcome to our The Incarnate Fusion Guide, where we will provide you with all of the information necessary to complete this year’s RAID June Fusion.

This Fusion is a Hybrid Fusion, meaning instead of collecting rares or Fragments, we will be collecting Fragments for Epics, before ranking them up and fusing the Legendary Champion, The Incarnate.

Be sure to check back daily to see our breakdown of how many points you will require for each event and the best way of doing this.

The Incarnate Fusion Type: Hybrid

The Incarnate is a Hybrid Fusion, rather than the standard ‘Fusion Event’ or ‘Fragment Collector’ we are more commonly used to, this means, that instead of collecting Fragments or Champions to fuse him – we get to do both! We will be collecting 4 Epic Champions, by collecting 100 Fragments for each of them – which are then fused into The Incarnate!

Once you have collected enough fragments for all four epics, you will need to rank them at level 50 and rank 5 and fully ascend them!

These fragments will be collected by completing Fusion Events and Tournaments, which will be rewarded with specific Point Milestones.

One important thing to note with Hybrid Fusions is just like Traditional Fusions – you will need to finish this Fusion (and Summon The Incarnate) during the window, which is clearly labelled with a countdown – you CANNOT hold off summoning him for the future unlike with a Fragment Collector.

Hybrid Fusion Requirements:

With Champion Levelling and Ascending playing a key role still in Hybrid Fusions, here is a breakdown of what you will need.

The Champions involved in the fusion are:

To Rank these to the required level you will need:

  • 16x Rank 4 Chickens

To Ascend these Champions you will need:

Affinity Lesser Greater Superior
Arcane N/A 60 12
Void N/A 80 24

The Incarnate Skills:

Attack Intruder

Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Provoke] debuff for 1 turn. Has a 10% chance of counterattacking when an ally Arbiter is hit. Occurs once per hit.

  • Level 2: Damage +5%
  • Level 3: Damage +5%
  • Level 4: Buff/Debuff chance +10%
  • Level 5: Buff/Debuff chance +10%

Formation: Phalanx – Cooldown: 3 Turns

Attacks all enemies. Has a 75% chance of removing all [Shield] buffs and 1 random buff from all enemies. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion’s DEF.

  • Level 2: Damage +10%
  • Level 3: Damage +10%
  • Level 4: Buff/Debuff chance +10%
  • Level 5: Buff/Debuff chance +15%
  • Level 6: Cooldown -1

Defensive Measures – Cooldown: 5 Turns

Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns.

  • Level 2: Cooldown -1
  • Level 3: Cooldown -1

Crisis Response [P] – Cooldown: 4 Turns

Increases this Champion’s ACC by 20 for each ally under an [Ally Protection] buff. When killed, resets the cooldown of the Destiny’s Call skill for any ally Arbiter’s. If there are multiple Champion’s on the team with this skill, this effect will only activate once.

Ultimate Purpose [P] – Cooldown: 4 Turns

Increases this Champion’s RES by 20 for each ally under an [Ally Protection] buff. This Champion will also receive 20% of the damage of any ally Arbiter’s. If there are multiple Champion’s on the team with this skill, this effect will only activate once.

If an ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.

The Incarnate Fusion Events:

As part of The Incarnate Fusion, we will have 2 core summoning events in the Fusion Schedule, one Summon Rush, one Champion Chase Tournament. There will also be an additional Summon Rush Event containing 50 Extra Fragments should you choose to go for this, it would allow you to skip 2 other events.

  • Friday 7th June – Summon Rush Event
  • Tuesday 11th June – Bonus Summon Rush Event
  • Friday 14th June – Champion Chase Tournament

With Super-Raids now being a permanent Feature in Dungeons, Plarium used to enable them specially for Fusions, however, this time around we’ve got a different treat:

  • On Thursday, June 6th, we’re planning to launch x2 event for dropping Regeneration set artifacts at Fire Knight’s Castle.
  • On Sunday, June 9th, we’re planning to launch x2 event for dropping Retaliation set artifacts at Ice Golem’s Peak.
  • Also, on Thursday, June 13th, we’re planning to launch x2 event for dropping Speed set artifacts at Dragon’s Lair.
  • And moreover, on Sunday, June 16th, we’re planning to launch x2 event for dropping High Elves Accessories at Spider’s Den.

These boosts will coincide with their respective Dungeon Tournament throughout the Fusion Event!

Finally, As this Fusion contains a Summon Rush Event, you will need to plan ahead to determine if you can achieve this. We don’t know the exact point requirements for the summon rush so far but you will need to be prepared. Use our summon rush calculator below to see how many points you can currently earn.

Summon Rush Calculator

Use this calculator to see if you have enough shards for the fusion.

Input the number of shards you currently have to see how many points they are worth.

Point Value: 0

The Incarnate Fusion Calendar:

6th June:

Fire Knight Tournament – 25 Fragments
Dungeon Divers Event I – 25 Fragments

7th June:

Classic Arena Takedown I – 25 Fragments
Summon Rush Event – 25 Fragments

8th June:

Artifact Enhancement Event I – 25 Fragments

9th June:

Ice Golem Tournament – 25 Fragments
Champion Training Tournament – 25 Fragments

10th June:

NO NEW EVENTS

11th June:

Dungeon Divers Event II – 25 Fragments
Bonus Summon Rush Event – 50 Fragments

12th June:

Artifact Enhancement Event II – 25 Fragments

13th June:

Dragon Tournament – 25 Fragments

14th June:

Champion Chase Tournament – 25 Fragments

15th June:

Champion Training Event – 25 Fragments
Dungeon Divers Event II – 25 Fragments

16th June:

Spider Tournament – 25 Fragments
Classic Arena Takedown II – 25 Fragments
Artifact Enhancement Event III – 25 Fragments

The Incarnate Fusion

Day 1

This Fusion kicks off with two events that work perfectly together! Running the Fire Knight Tournament will provide you with plenty of Artifacts, which will, in turn, earn you points in the Dungeon Divers Event.

  • Fire Knight Tournament Points – 3750 points required for 25 Fragments
  • Dungeon Divers Event I – 2250 points required for 25 Fragments

Fire Knight Tourmanent

To get the required 2250 points from the Fire Knight Tournament, you’ll need to run Stage 20 around 140 times, which will use roughly 2250 Energy.

This assumes the worst possible drop rate for 5-Star gear, however. If you get decent drop rates for high-end Artifacts, the amount of runs you need to make will be reduced. Tackling Fire Knight in Hard Mode should push your number of runs down even further, as you can also get Mythical Artifacts for bigger points boosts.

Dungeon Divers

The Dungeon Divers Event overlaps with the Ice Golem Tournament and the Champion Training Tournament (live on the 9th June) as well as the Fire Knight Tournament. This means you have plenty of chance to earn extra points for those Fragments even after the Fire Knight Tournament ends!

Day 2

Classic Arena Takedown

You’ll need 390 Tournament Points to get the Fragments from the Classic Arena Takedown. These can be earned by winning fights in the arena. For players at Gold tier V it works out as 13 Points per win, however lower ranks will receive fewer points.

Do note that you only earn Points from Classic Arena Offense matches – Defensive matches won’t count towards this event.

Now’s the perfect time to use any Classic Arena Token refills you have sitting in your Chest.

If you need some tips, check out our Raid Arena guide on how to build top damage dealing teams for Arena combat.

Summon Rush

Don’t forget that this event is also running during a Progressive Summon. If you’ve got high-level Shards, this might be a good time to get the benefits of both events (and hopefully get one of the Champions on offer too!).

3,000 points are needed to unlock the Fusion Fragments. Here’s how many Shards you’ll need to use to gain the required points:

  • 6 x Sacred Shards
  • 15 x Primal Shards
  • 25 x Void Shards
  • 150 x Ancient Shards
  • 3000 x Mystery Shards

Day 3

Artifact Enhancement Event

Today, we have an Artifact Enhancement Event, where you’ll need 4775 points. Here are some efficient methods to save silver while achieving this:

  1. If you previously upgraded your gear to levels 7, 11, or 15, spend silver to increase each piece by one level for quick and easy points.
  2. Another effective approach is to clear out your gear inventory. Upgrade items you may want to keep to observe their stats and sell those you don’t need. Refer to this helpful guide for more information.

If you have completed everything so far, you will be at 125/400 required Fragments.

Day 4

Ice Golem Tournament

Next up for this Fusion, we have an Ice Golem Tournament, Acquiring 2250 Points would typically work out as roughly 140 runs of stage 20, assuming the most unfavourable drops of 5* rare gear.

However, it’s important to note that this number may be substantially reduced based on your personal drop rates. This will consume approximately 2250 energy. It’s worth mentioning that running Hard Mode Ice Golem could further adjust these numbers, as the Mythical Artifact Drops offer an additional boost to your points.

Champion Training Tournament

To maximize your points in this Event and achieve the goal of 6,350 Points, it is important to level up your chickens before using them as food. You can easily achieve this by adding some brews to the 4*/5* chickens before feeding them. This simple step will greatly assist you in achieving the necessary points to successfully complete the Event.

You can use this time to level and prepare any Epics you may have acquired so far, or during the next 4 days.

If you have completed everything so far, you will be at 175/400 required Fragments.

Day 5

Fusion events are back after a short break, so let’s get into it! Today we’ve got:

Dungeon Divers II – 2,700 points required for 25 Champion Fragments
Bonus Summon Rush – 4,550 points required for 50 Champion Fragments

Dungeon Divers II

Rank 6 Mythical Artifacts offer the highest Event Points, at 25 points per Artifact obtained.

To reach the required points, you’ll need to run any Dungeon Stage 20 (Normal difficulty) around 304 times. This will require 4864 energy, give or take.

You can also run any Dungeon on Stage 10 (Hard difficulty). This will require 273 runs, costing 5460 energy.

This second Dungeon Divers Event will run alongside the Artifact Enhancement Event starting on June 12th. It also catches the end of the Champion Training and Ice Golem Events.

You can take advantage of these overlapping events to maximise your points gains by training up Champions on your Ice Golem runs while looting Artifacts you pick up on the way. There is also a x2 drop rate bonus on Retaliation Gear for the Ice Golem.

Once the Ice Golem event ends, you can then focus on Campaign farming and/or Hard Mode Dungeons for Champion training and Artifact farming to keep those points rolling in.

Also note that Dragon Tournament starts on the 13th of June – another great opportunity to earn points for Champion training and Artifacts while competing in the main Dragon tournament itself. Check out our Champion Training Guide for tips on how to power level your Champions quickly and efficiently.

Bonus Summon Rush

You can get two sets of 25 Champion Fragments from the bonus Summon Rush – 25 at 2850 points, and 25 at 4,550 points. Sacred Shards offer the most point gains per Summon at 500, while Primal Shards are a close second, worth 400 points per Summon.

To claim both sets of Champion Fragments, you’ll need:

  • 9 x Sacred Shards
    or:
  • 11 x Primal Shards
    or:
  • 37 x Void Shards
    or:
  • 113 x Ancient Shards

Any combination of the above will also work. This could be a tough one if you don’t have many high-tier Shards, and you may need to spend real money to get the required Event Points. That said, players with a large amount of Ancient Shards should take note – Ancient Shards are worth 40 points per Shard during this event!

Additionally, keep in mind that this Bonus Summon Rush is running alongside a Champion Training Event and Dungeon Divers Event. This means you can use Summoned Champions to help you gain Event Points through training and Artifact farming as needed.

Finally, if you have Void Shards to use, now could be a great time to do so. You can both earn Event Points and be in with a chance to add some of the best Void Champions in the game to your collection, thanks to the fact that Riho Bonespear and Armanz the Magnificent are available during the current Progressive Summon Event.

Day 6

Artifact Enhancement Event II – 4775 Points – x25 Champion Fragments

Today, we get the second Artifact Enhancement event and it’s during a Dungeon Divers Event too, so we should have lots of new Artifacts to look at. Now is the best time to take advantage of these bonus events to build the Champions you need for upcoming stages, or to do some gear cleansing. Artifact Enhancement can be done in two ways: you can gear cleanse to the points or you can upgrade pieces to rank 16.

Gear Cleansing Route

If you have a number of artifacts on level 1, an efficient way to claim the rare Champion is to upgrade Artifacts to level 8 or 12 and then sell the items for silver. This still remains a negative silver gain but it’s far less punishing than upgrading Artifacts to level 16. You may choose to keep some good pieces (a bonus!). This route might take only 10-15 million silver to complete the event.

Gear Upgrading Route

If you are looking to complete some Champion builds, then Level 16 artifacts are important to maximise their potential. We highly recommend you prioritise Artifacts instead of upgrading  Accessories as this will be significantly less silver to complete the event. This route will take you approximately 20 million silver to complete.

Day 7

Dragon Tournament – 2250 Points – 5 Fragments

You will need to acquire 2250 Points and this calculates to roughly 140 runs of Stage 20 normal at a cost of 2,240 energy or around 120 runs of Stage 10 Hard at a cost of 2,400 energy. Running Stage 20 Normal is the most energy-efficient route when it comes to fusion tournaments (unlike turn attack tournaments which require a high stage). These rates are an average assessment therefore some of you may high roll or low roll your gear requiring slightly less or slightly more runs.

This Dragon Tournament aligns with the back-end of the active Dungeon Divers Event, which will allow you to double-dip to acquire points for both simultaneously.

Day 8

Champion Chase Tournament – 3,000 Points – 25 Champion Fragments

The Champion Chase Tournament has just begun! This event has launched alongside a 2x Void Shards Summon Event (with a x10 chance to get Yncenca Grail-bearer!), so it’s time to decide whether or not to pull your shards.

It’s worth mentioning that unlike Summon Rush Events, points can be acquired for Champion Chase Tournaments through other means than pulling shards, whether that be summoning a past Fragment Champion that you’ve been sitting on, or even collecting uncommon champions from Campaign or the Market, any Champions obtained during this tournament will give you points.

Day 9

Champion Training Event – 6,100 Points – 25 Champion Fragments

We’ve reached the penultimate day of the Fusion for The Incarnate, and it’s time to wrap things up, to maximize your points in this Event, it is important to level up your chickens before using them as food. You can easily achieve this by adding some brews to the 4*/5* chickens before feeding them. This simple step will greatly assist you in achieving the necessary points to successfully complete the Event.

For further information on how to best complete these events efficiently, be sure to check out our Champion Upgrade Guide.

Use this opportunity to prepare the required food (See Fusion Requirements above) to complete the necessary upgrades to fuse The Incarnate.

Dungeon Divers Event – 3,700 Points – 25 Champion Fragments

So commences our final dungeon diver event. For this dungeon divers you require 3700 points to claim the fragments. This calculates on average to 304 runs of Stage 20 normal dungeons. This will cost you around 4,864 energy or around 273 runs of Stage 10 Hard at a cost of 5,460 energy.

This event will tie into any remaining events in the Fusion, including tomorrow’s Spider Tournament, allowing you to double-dip to finish out the remaining Fragments you need.

Day 10

Spider Tournament – 2,250 Points – 25 Champion Fragments

You will need to acquire 2250 Points and this calculates to roughly 140 runs of Stage 20 normal at a cost of 2,240 energy or around 120 runs of Stage 10 Hard at a cost of 2,400 energy. Running Stage 20 Normal is the most energy-efficient route when it comes to fusion tournaments (unlike turn attack tournaments which require a high stage). These rates are an average assessment therefore some of you may high roll or low roll your gear requiring slightly less or slightly more runs.

Classic Arena Takedown – 390 Points – 25 Champion Fragments

The classic arena takedown should be relatively straightforward if you are able to fight and win at least half of your daily tokens. At Gold 5 you need to win 30 fights over 72 hours to claim the fragments from this Tournament. This will scale lower so pay attention but if you are lower in your account level then your point requirements should scale with your arena rank.

Artifact Enhancement Event – 4,775 Points – 25 Champion Fragments

It’s time for the final event of the Fusion!

Artifact Enhancement Events can be done in two ways: you can gear cleanse to the points or you can upgrade pieces to rank 16.

Gear Cleansing Route

If you have a number of artifacts on level 1, an efficient way to claim the rare Champion is to upgrade Artifacts to level 8 or 12 and then sell the items for silver. This still remains a negative silver gain but it’s far less punishing than upgrading Artifacts to level 16. You may choose to keep some good pieces (a bonus!). This route might take only 10-15 million silver to complete the event.

Gear Upgrading Route

If you are looking to complete some Champion builds, then Level 16 artifacts are important to maximise their potential. We highly recommend you prioritise Artifacts instead of upgrading Accessories as this will be significantly less silver to complete the event. This route will take you approximately 20 million silver to complete.

Check back daily for further updates on the The Incarnate Fusion Guide!

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ryan webster
ryan webster
1 month ago

Does that summon rush shard calculator account for both the summon rush event and champion chase event? if not its safe to assume id need close to double whatever the calculator says to do both, roughly?

Saphyrra
Admin
Saphyrra
1 month ago
Reply to  ryan webster

Thats just a summon rush estimator – Not for champion chase

ryan webster
ryan webster
1 month ago

The summon rush calculator, does that cover the bonus event as well?

Glenn Mills
Glenn Mills
1 month ago

Hi there, could you please do a calculator for Champion Chase? I have Arbiter ready to summon from Missions, a legendary (not void) and an epic from Fragments. I will likely only have a few blue shards left, if any after Summon Rush. I might be able to fuse some epics but that will depend on how many resources I’ll need to do the actual Fusion. I was going to skip this Fusion until the rumour she’s scheduled for a huge buff.

Catherine Sykes
Catherine Sykes
1 month ago

Is this guide going to be updated for the final days of the event as stated above? I am particularly interested in the Champion Training Event details. Thanks!