Lydia the Deathsiren
Last Updated: July 18, 2023
Lydia Overall Rating:5
Key Areas
Clan Boss: | |
Hydra: | |
Doom Tower: | |
Iron Twins: | |
Sand Devil: | |
Shogun Grove: |
Dungeons
Spider: | |
Fire Knight: | |
Dragon: | |
Ice Golem: |
Hard Mode
Doom Tower
Faction Wars
Magma Dragon: | |
Frost Spider: | |
Nether Spider: | |
Scarab King: |
Eternal Dragon: | |
Celestial Griffin: | |
Dreadhorn: | |
Dark Fae: |
Faction Wars
Arena Roles
Understanding Arena Roles
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Mythical Champions have multiple forms with different roles. We are currently re-working our ratings to support this dynamic.
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10/10
Book Value
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Lydia the Deathsiren Overview
Based on a Plarium employee Lydia loves a cup of tea and a bit of a dunk of a Rich Tea biscuit!
Lydia the Deathsiren is a Legendary Dark Elves champion only available from completed all on the Faction Wars stages, 3 starred on every stage with every boss complete. This is a real challenge in Raid but a worthwhile one to complete. Lydia was added to Raid: Shadow Legends in October 2020 as a Void affinity Legendary reward and cannot be summoned from a normal Void shard pull. You can empower a Lydia with copies of the void legendary Visix the unbowed.
Lydia can be used in nearly every area of the game often used in high end Doom Tower, Clan Boss teams that are not Unkillable, Hydra or pretty much anywhere!!
She is extremely strong in the Arena due to her block revive ability and will be able to form part of any team in any content! Lydia is a fantastic Legendary champion and well worth booking.
Lydia the Deathsiren Skills
Oppression
[Active Effect]
Attacks 1 enemy. Has a 75% chance of placing a [Fear] debuff for 1 turn. Has a 75% chance of increasing the duration of any [Poison Sensitivity] debuffs by 1 turn.
[Passive Effect]
Attacks enemy Champions with this Skill whenever they place a [Freeze], [Stun], Fear], [True Fear], [Petrification] debuff on an ally. The number of attacks increases according to how many debuffs are placed at that time; 1 attack for each [Freeze], [Stun], Fear], [True Fear], [Petrification] debuff placed. The first attack will target the attacker, while all extra hits will attack random enemies. Can only attack each enemy once.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Damage Rating
Multiplier: 3.75*ATKOverall Grading*: Average
Siren’s Wail - 4 Turn Cooldown
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns. Also places a 25% [Strengthen] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4*ATKOverall Grading*: Weak
Nullification - 5 Turn Cooldown
Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 25% [Poison Sensitivity] debuff for 2 turns. The second hit has a 75% chance of placing a [Block Buffs] and [Block Cooldown Skills] debuff or 2 turns.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.2*ATKOverall Grading*: Average
Death Hold [P] - 9 Turn Cooldown
Denies enemy revive attempts. This works even if this champion is dead. If this champion is alive when an enemy revive is denied, revives all dead allies with 50% HP and 50% Turn Meter. Grants an Extra Turn instead if there are no dead allies. If this champion is dead when enemy revive is denied, revives this champion with 50% HP and 50% Turn Meter. This skill will ignore Block Revive.
Level 2: Cooldown -1
Level 3: Cooldown -1
Aura
Increases Ally RESIST in Arena Battles by 100.
*Grading is calculated using Realistic Battle Scenarios - Read More Here