Champion Buffs and Nerfs!
Base SPD increased to 93 (98 when Ascended).[Hexdrinker Scimitar]
Attacks 1 enemy. Steals 1 random buff from the target. Also has a 50% chance of stealing
another random buff if the target is under 2 or more buffs.[Pyre Strike] Cooldown decreased to 3 turns.
Attacks 1 enemy. Places a [HP Burn] debuff for 2 turns.
Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Base SPD increased to 97.[Merciless Assault] Attacks all enemies. Damage increases if the target is under [Fear], [True Fear], [Freeze],[Provoke], [Sleep], or [Stun] debuffs.
3. King Garog
[Gore Maker] Damage multiplier increased.
[Mistress of Glamours]
Attacks 1 enemy. Has a 30% chance of placing a [Perfect Veil] buff for 1 turn on the ally with
the lowest HP.
Cannot place the [Perfect Veil] buff on this Champion.[Frostweaver [P]] Whenever an enemy places a [Freeze] debuff on an ally, has a 50% chance of stealing the[Freeze] debuff and placing it on this Champion instead.
Has a 35% chance of filling this Champion’s Turn Meter by 25% every time they receive a[Freeze] debuff.
Removes any [Freeze] debuffs from this Champion at the start of every turn.
If there are multiple Champions in the team with this Skill, only one will activate.
5. Tomb Lord
Attacks 1 enemy. Has a 70% chance of placing two 5% [Poison] debuffs on all enemies for 2
turns. If the hit is critical, has a 70% chance of placing four 5% [Poison] debuffs on all enemies
for 2 turns.[Blight] Cooldown decreased to 5 turns.[Aura] Increases Ally ACC in Doom Tower by 70.
[Marauder] Cooldown decreased to 3 turns.
Damage multiplier increased.
Attacks 1 enemy 3 times. Will ignore [Increase DEF] buffs, [Shield] buffs, and [Block Damage] buffs, as well as 50% of the target’s DEF.[Majesty] Damage multiplier increased.
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn. Decreases each
target’s Turn Meter by 50% if the [Stun] debuff is not placed.
Attacks 1 enemy.
Has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Has a 100% chance instead if the target is under a [HP Burn] debuff or a [Freeze] debuff.[Death Fires] Damage multiplier increased.
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
9. War Mother
Base ATK, DEF, and Bomb damage multiplier increased. Base HP decreased.[Special Brew]
Attacks all enemies. Places a [Bomb] debuff that detonates after 2 turns (2 Bombs when
Ascended). Bomb damage increases by 100% against Bosses.[Mother’s Touch] Attacks all enemies. Instantly detonates all [Bomb] debuffs if this Champion is under an[Increase ATK] buff.
Cooldown decreased to 3 turns.
Attacks all enemies. Each critical hit fills this Champion’s Turn Meter by 20%.[Lord of War] Attacks 1 enemy and steals the target’s Turn Meter. Places a 25% [Weaken] debuff for 2 turns if
this attack is critical.
Attacks 1 enemy 2 times. Each hit has a 25% chance of placing a 5% [Poison] debuff for 2
turns.[Bizarre Vapors] Cooldown increased to 6 turns.
Places two 5% [Poison] debuffs on all enemies for 2 turns. Also places a 15% [Continuous
Heal] buff on all allies for 2 turns.
Does Grohak now become a spider god, 20% TM for every critical hit would be 11*20% = 220% or 2 additional goes? Or am I being dumb?
Cryopt King Graal becomes Spider god… Grohak is still wet noodle TM stealing machine
hate the urogrim nerf….sure he was strong, but with this nerf he becomes completely middle of the road and useless…. he was not broken in anything pvp… people who got him just had a strong farmer and pve champ….. i want a refund for my resources, especially all the books i put into mine….
Kind of overkill on the Urogrim nerf I think. I get it, he’s OP, but after this news I just went ahead and fed the dupe I was building for a clan boss poisoner.
Super excited for a couple of those buffs though! Crypt King is coming out of the vault, as is Tomb Lord. War Mother and Grohak… yeah, still guarding the vault, but not as garbage as they used to be.
We all knew a nerf was coming for Urogrim but such a big one is really irritating.
The nerfing of his A3 has left him with no defined role, before he was a very good healing posioner now he does neither really well and the final icing on the cake of an extra turn on his A3 makes him even less useful, leaving it as a 3 turn when fully booked would have been a harsh but workable champ but now its a 4 its unlikely he will be effective…
2* job there palarium
if you want to nerf him… make the a1 a double hitter and do one thing to the a3 (not 3…) either take a away one poison, or one heal, or make it a 4 turn CD…. then he is nerfed…still good and sought after and maybe you guys can think about what you are doing (or listen to CCs) before you release content and people invest in it…
Zero “Fs” given. Never lucky to pull any of these.
Well there potentially goes my current CB team. Urogrim was my poisoner and healer to get my team through the CBs hits in UNM until Unkillable kicks in, Urogrim worked better than Banshee due to Affinity and I’d rather not have to go back to that hit/miss setup.
Sooooo… I guess they decided to nerf Geomancer as well…