
Mad Hatter – Champion Guide
Mad Hatter was the January fusion for 2025 in Raid: Shadow Legends and in this Champion Guide we will break down how you should build him and where to use him now that you have (hopefully) earned him!
Note that the Tea Party Titan Event has just launched which has a 5-star Perfect Soul for the Mad Hatter as the top reward.
Make sure to check out our dedicated Mad Hatter champion page as well for detailed rankings for every area of the game.
Mad Hatter – Skills Explained

The Mad Hatter is a support-style champion who brings a huge array of buffs, debuffs, and effects to the table to boost your team’s performance. He has one of the most varied kits in the entire game, so buckle up!
A1 – Dastardly Distillation
This is the weakest part of the Hatter’s kit–but it’s still pretty nifty in the right scenario. With each hit having a 50% chance (when booked) of stealing a buff, you have a 75% chance to steal at least one buff per use, which is very helpful against the Reflect Damage buff in Hydra or the Increase Speed buff from the Chimera’s Ultimate Form. Spreading Debuffs is very random, since you will likely have many debuffs up on targets and it will choose them randomly, but it’s a nice perk for making debuffs more affinity-friendly in Hydra.
A2 – Mixture Most Foul
This is the money-maker for the Hatter. AoE Weaken is a relatively rare and highly valuable debuff, boosting your damage by 25%. Hex is fantastic against the Hydra, but does nothing against single-target encounters. The Ally Attack on this move is almost the same as Legate Teox‘s and is deceptively powerful: while a full team ally attack can bring a lot of utility, it is often only one or two champions who are actually doing significant damage, and the potential 100% damage boost Mad Hatter can give to your team’s top damage champion can make this hit as hard as entire team can.
A3 – A Whiff of Madness
Buff Extension on a 3-turn cooldown is always incredibly useful, since countless champions provide 2-turn buffs on 3-turn cooldowns and a matching extension essentially gives you full uptime. Decreasing debuffs by 1-turn is highly effective against CC debuffs such as Fear or Stun which often only have a 1-turn duration anyway. A 20% Turn Meter boost is brilliant as well.
P1 – Time for Tea!
This two part passive can have a dramatic effect in longer fights, particularly in fights with larger teams such as Hydra or Cursed City. The healing from this move is very strong and can be plenty to keep your team topped up while champion like Mithrala Lifebane mitigate incoming damage. The True Fear debuff can cripple enemy waves or arena teams and it even lines up nicely with the first turn of the Ram Form in Chimera which can potentially protect a champion from being instantly killed–you’ll need some lucky dice rolls to get past both Ram forms of a given rotation though without a suplementary backup plan.
Aura
A 60 Accuracy Aura is fairly standard for legendaries these days and is useful in any content where you need those extra stats. You will likely prefer a Speed Aura if possible once you can reach the accuracy requirements for most fights however.
Mad Hatter – His Best Areas
The Mad Hatter is an MVP for Hydra through and through. He can heal your team, make your buffs consistent, cleanse off CC and poisons, and provide AoE Weaken, Hex, and huge damage boosts with his ally attacks. His A1 is handy as well to help spread debuffs if affinity is a problem or to steal the incredibly dangerous Reflect Damage buffs from the Heads of Suffering or Wrath. Pair him up with a Decrease Defence champion and a champion with a powerful A1 for ally attacks such as Ninja. He also pairs well with Shield and Ally Protection champions by extending those buffs and providing healing when needed.
Hatter will also be strong in wave based content such as Doom Tower and the Cursed City. Here he brings the added benefit of placing regular True Fears on the enemies which can make your runs significantly easier.
He’s not a top tier arena champion, but he performs better than you might expect. Any early or mid-game players will likely find him extremely effective on their teams. He can work well in both go-second teams (with his buff extension and passive) or go-first teams (with his ally attack or turn meter boosting).
Mad Hatter – How to Build Him
Best Stats
The key stats to look for on Mad Hatter are:
- Accuracy
- Speed
- HP
- DEF
Thanks to his impressive base stats, Mad Hatter is a very easy champion to build.
Firstly, you will need enough ACC to land his debuffs: early game players should look for 200+ for normal Dungeons and Doom Tower; later you should look for 350+ for Hard Doom Tower, 400+ for Nightmare Hydra, and 500+ for Ultra-Nightmare Chimera.
Speed is great, and you should aim for as much as possible once you have enough accuracy: 200+ for early game; 250+ for mid-game; 300+ for late-game.
HP and DEF are good to pick up along the way, but you shouldn’t need to target them specifically due to his base stats.
Best Gear Sets
The recommended sets for Mad Hatter are:
- Reflex
- 4-piece Merciless
- Impulse
- Perception
- Feral
- Pinpoint
In short, sets which give Cooldown Reduction are the Hatter’s best option due to the incredible power of his A2 and A3. SPD and ACC stats are also highly valuable.
If you are running the Hatter in a speed-tuned team (e.g. for Demon Lord) then you might need to avoid Cooldown Reduction. Go for stats instead, or 9-pieces of Feral for an extra 10% damage from his two debuffs (or 3 with Brimstone.)
Best Blessings
There are many good options for the Hatter. Note that a 5-star Soul is up for grabs in the Tea Party Titan Event.
Harmonious Impulse is an unusual choice, but can be very effective for Hydra by protecting Hatter from Fear, enabling him to cleanse the rest of your team with his A3.
Brimstone is a great option for single-target bosses, since Hatter will have plenty of ACC to land it.
Cruelty is a great general choice which will lower enemies defence.
Polymorph is a great option for go-second teams in the arena, to pad out the turns for Hatter’s passive to wreak havoc.