Iron-Twins
Published On: September 6, 2022
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Iron Twins Fortress

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The Iron Twins in Raid Shadow Legends is a single boss encounter found in the Iron Twins Fortress. The fortress is a daily reset dungeon that changes affinity each day. You’ll face a challenging encounter that will ramp up in difficulty if you are not swift to defeat the metal monstrosity. Having a good strategy is therefore crucial so let’s break down the boss mechanics.

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Ability Breakdown

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Voltaic Pendulums
Attacks 1 enemy. Places a 30% [Decrease C. RATE] debuff for 4 turns. Also places a 25% [Weaken] debuff for 4 turns if the target is already under a [Decrease C. RATE] debuff. After attacking the initial target, attacks all other enemies. Places a 50% [Decrease ATK] debuff for 4 turns. Also places a 60% [Decrease DEF] debuff for 4 turns on enemies under [Decrease ATK] debuffs. Will ignore [Unkillable] buffs whenever the Iron Twins’ HP is equal to or less than 40%.

Fires of Insanity – 3 Turn Cooldown
Attacks all enemies. Places or extends [Ironbrand] debuffs on all enemies. The duration of each [Ironbrand] debuff given depends on each enemy’s DEF. The enemy with the highest DEF will receive 10 turns of [Ironbrand]. The enemy with the next highest DEF will receive 9 turns of [Ironbrand], while the enemy with the next highest DEF will receive 8 turns of [Ironbrand], and so on. If an enemy already has a [Ironbrand] debuff, the duration of their current [Ironbrand] debuff will be extended by this number of turns.
[Ironbrand] debuffs cannot be blocked or removed.
[Growth Effect] Every time this skill is used, the Iron Twins’ DEF will be increased by 2.5%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will not use this skill when their HP is below 40%.

Ruinous Swath
Attacks all enemies. Places or extends [Ironbrand] debuffs on all enemies. The duration of each [Ironbrand] debuff given depends on each enemy’s ATK. The enemy with the highest ATK will receive 10 turns of [Ironbrand]. The enemy with the next highest ATK will receive 9 turns of [Ironbrand], while the enemy with the next highest ATK will receive 8 turns of [Ironbrand], and so on. If an enemy already has a [Ironbrand] debuff, the duration of their current [Ironbrand] debuff will be extended by this number of turns.
[Ironbrand] debuffs cannot be blocked or removed.
[Growth Effect] Every time this skill is used, the Iron Twins’ ATK will be increased by 2.5%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will not use this skill when their HP is below 40%.

Doomsday Machine [Passive]
Attacks all enemies 2 times. Each hit places or extends a [Ironbrand] debuff. The first hit places a [Ironbrand] debuff whose duration depends on each enemy’s DEF. The enemy with the highest DEF will receive 5 turns of [Ironbrand]. The enemy with the next highest DEF will receive 4 turns of [Ironbrand], while the enemy with the next highest DEF will receive 3 turns of [Ironbrand], and so on. If an enemy already has a [Ironbrand] debuff, the duration of their current [Ironbrand] debuff will be extended by this number of turns.
The second hit does the same, but the duration of the [Ironbrand] debuffs placed depends on each enemy’s ATK instead. After the first two hits, attacks all enemies again. The damage inflicted to each enemy increases according to the number of turns remaining on each enemy’s [Ironbrand] debuffs. This hit will ignore 30% of each target’s DEF.
[Growth Effect] Every time this skill is used, the Iron Twins’ ATK and DEF will be increased by 4%, plus an additional 1% for every enemy whose Affinity does not match the Iron Twins’.
The Iron Twins will only use this skill when their HP is below 40%.

Retaliatory Launch [Passive]
Whenever the Iron Twins’ HP drops below 85%, 70%, 55%, and 40%, instantly attacks all enemies, then removes all debuffs from the Iron Twins.
Fills the Iron Twins’ Turn Meter by 10% whenever an enemy receives a buff. Will not fill their Turn Meter if the Iron Twins are under [Decrease SPD] debuffs.
The Iron Twins receive 50% less damage from each subsequent hit from multi-hit skills. The damage reduction increases with every additional hit. The Iron Twins are immune to Turn Meter reduction effects.

Almighty Immunity [Passive]
Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

Almighty Strength [Passive]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the boss’ MAX HP when attacking the boss. Poison Effects are 90% less effective.

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How to beat the boss!

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As you can imagine the Iron Twins as a combination of the Celestial Griffin‘s mechanic where he gets stronger as the fight goes on and the Ice Golem boss who can retaliate with major damage if he passes certain threshold. This basically means you cant take forever to kill the boss, nor can you burst it aggressively. The boss has a cap of 10% for any incoming enemy max hp damage so you’ll not be able to 1 shot it!

The good news is that the Ironbrand debuff can be resisted although the boss stats are quite high so we will need to bring a Decrease Accuracy Debuff. You’ll also want to bring a Decrease Speed debuff otherwise the Twins will gain 10% Turn Meter for every buff you place. Remember: we do not want the boss to be taking many turns or his damage will ramp up. Dealing damage will need to be balanced between:

  1. HP Burn = It is capped at 50k but likely a good source of damage
  2. Poisons = Whilst it is reduced by 90% it is still good stable damage output and may bypass the boss passive
  3. Enemy Max HP = timed well this can help speed up the fight but be careful about causing the passive HP thresholds to drop loads of damage on you. The boss will also clear all debuffs so you could lose your essential debuffs like Decrease Accuracy.

You will also want to bring core debuffs such as Decrease Attack, Decrease Defence and Weaken although the latter 2 are less important the more you rely on HP Burns and Poisons.

The final point to take into consideration is Affinity. The boss starts with considerable base stats (around 26k Atk/Def at Stage 15) so you do not want to allow this to be grown too far through the growth effects on the boss skills. For every mismatched affinity you increase the boss damage quite considerably. Try to build a team of matching affinity.

Main things to Avoid:

  1. Multi-hitters like Cruetraxa – The boss will reduce the damage quite significantly.
  2. Low Resist or Low defence teams – Glass Cannon is not the way to go
  3. Loads of Enemy Max HP Nukers – You don’t want the Boss to hit you each time on the passive.
  4. Mismatched Affinity to the Boss – This will increase the damage output and potentially lead to your team failing.

Beating the Iron Twins can be done in a few ways and we have examples of team compositions below! First let’s cover the minimum stats you should aim to hit.

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Required Stat Breakpoints

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For a full stat breakdown, use our handy Raid Stages Tool which displays enemy stats for every encounter in the game. If you are not already a member of the HellHades community, you can sign up for a Free Account to gain access to this tool. Below we will outline the minimum stats you should aim for:

The key stats you should consider are Accuracy, Resistance and Speed on your team alongside good HP/Def to survive the damage.

Iron Twins Stages

There are 15 stages to complete and you ideally want to be farming the highest stage you can farm. To be successful, aim for:

Speed:

  1. Stages 1-6: 150+ Speed to go before the Iron Twins
  2. Stages 7-12: 220+ Speed to go before the Iron Twins
  3. Stages 13-15: 250+ Speed to go before the Iron Twins

Accuracy:

  1. Stages 1-6: 155+ (104 if you bring Increase Accuracy)
  2. Stages 7-12:  280+ (187 if you bring Increase Accuracy)
  3. Stages 13-15: 555+ (370 if you bring Increase Accuracy)

Resistance: 

  1. Stages 1-6: 230+ (115 if you bring Decrease Accuracy)
  2. Stages 7-12: 355+ (180 if you bring Decrease Accuracy)
  3. Stages 13-15: 705+ (350 if you bring Decrease Accuracy)

Depending on which strategy you choose, you should ensure you have enough HP and Defence to survive this encounter. Generally we advise at least:

  1. Stages 1-6: 25k HP and 2400 Defence
  2. Stages 7-12: 40k HP and 2800 Defence
  3. Stages 13-15: 50k HP and 3500 Defence
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Team Compositions

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Strategy 1: Slow and Steady Wins the Race

You will take this fight steady, ensuring you start and maintain Decrease Accuracy debuff. Your primary source of damage will be Poisons and HP Burn. Champions who can activate these effects are desirable. In addition, you will bring a reliable Decrease Speed champion. All your champions will require the relevant resistance and this should result in you not requiring a Block Debuffs or Cleanse Champion.

MVP’s for this Strategy

Taya/Lady Kimi/Tatura/Geomancer: These champions are the best in their respective affinities to apply Decrease Accuracy (but not the only choice!)
Psylar/Lady Kimi/Teodor/Fenshi: These champions are the best in their respective affinity to apply Decrease Speed (but not the only choice!)
Taya/Dark Kael/Teodor/Fenshi: These champions are the best in their respective affinity to apply or Activate Poisons (but not the only choice!)

Champion Alternatives

There are many champions that can fill these roles. Check out our top 10 for each role:

  1. The Best Decrease Accuracy Champions 
  2. The Best Decrease Speed Champions 
  3. The Best Poison/HP Burn Champions 

Strategy 2: Block the Damage!

block damage twins team

Whilst unkillable is slightly awkward to make possible (due to the change in Patch 6.1), Block Damage is still a strong viable full auto option. In this team, Helicath and Warcaster are able to sustain block damage for the whole team. It is a speed tune so you’ll need to follow speeds and the right setup. You will also want to sustain the Decrease SPD debuff as much as possible. Kurzad is ideal as he can 100% place on his A1 so long as he critical hits. Aox is then there to ensure the Geomancer burn is extended (Geomancer passive DOES NOT activate the Iron Twins passive that cleanses debuffs). Check out this video for full details on this team.

MVP’s for this Strategy

Helicath & Warcaster: Essential to enable the 100% block damage

Geomancer: The best way to deal damage to the boss reliably.

Champion Alternatives

Helicath can be substituted for Roschard the Tower and meanwhile Warcaster can be subbed out for a Demytha.

Aox can be replaced by Bulwark, Narma, Vizier Ovelis but be mindful not to bring too much damage to avoid activating the passive.

If you do not have a Geomancer this does become far less reliable but a ninja with his A2 can work although it is likely to proc his passive causing the speeds to potentially fail

Important: Be sure to recheck speeds if you swap champions.

Strategy 3: Geomancer go buuuuuuurn

You will want to ensure Geomancer can place his HP burn then try to prioritise surviving. You want speed on your buffers (250-300) ideally to push buffs on your team that will also push the boss Turn Meter. It’s a dangerous strategy that will require you to get the right balance of speed, buffs and HP/DEF stats but if done well you can quickly burn through the boss using Geomancer’s awesome kit. Remember don’t bring another HP burn champion and if you do ensure they do not have accuracy!

MVP’s for this Strategy

Geomancer: You will utilise Geomancer’s reflect passive alongside his HP burn to quickly burst the boss down.
Champions who provide buffs: You want the boss to take more turns to speed up your run, so you will use champions ideally with healing and revive that bring multiple buffs (You want to avoid those with Decrease Speed).

Champion Alternatives

There is no alternative to Geomancer but you can use any number of buff champions:

Duchess Lilitu, Siphi the Lost Bride, Mithrala Lifebane, Arbiter, Underpriest Brogni, Ursala the Mourner are all viable options.

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SS2020user
SS2020user
1 year ago

I am going to push the champ training for this fusion. I need Alure to be at 60 for a faster FK 20 run, Burangiri at 60 for Bommal and now Paragon at 60 for this boss.

woodja
woodja
1 year ago

Is his Almighty Immunity correct? As I read it, he is NOT immune to block passive skills, which could be clutch for avoiding that Retaliatory Launch

woodja
woodja
1 year ago
Reply to  woodja

Almighty Immunity [Passive]
Immune to {} [Block Cooldown Skills] should read [Block Passive Skills] and [Block Active Skills]

SS2020user
SS2020user
1 year ago
Reply to  woodja

If you have Ramantu and that isn’t just a typo…

Vitorio1001
Vitorio1001
1 year ago

It’s another great guide that I will have to find time to get around to reading! I will say this again, as I do with each new feature, Plarium have to realise that not all of us play the game 24hrs a day! New content is great but it takes a lot of time to learn how to use it. Please, please Plarium do something about the time wasted on basic things like selling, and upgrading. I am sick of watching the same visual every upgrade of a champion, surely it is not beyond the wit of Plarium to allow us to do away with that feature at least Perhaps more time spent on addressing time wasting factors will allow us players who do not have that much time to play to really get into the new features.

SS2020user
SS2020user
1 year ago
Reply to  Vitorio1001

Here’s my tip to everyone feeling that they don’t have time. DON’T DO EVERYTHING! It is such an important thing for keeping motivation. Try to do as much as possible, but don’t feel like you need to quit the game for not doing all your silver keys in DT.

Deathnaught
Deathnaught
1 year ago

Its much easier than this, at least in the first 6 levels. He biases against DEF / ATK. So, ignore affinity, use high HP and regen/bolster or something like it. Graal just soloed stage 6 with full HP at the end whereas my low-end game geared best-of-force team could barely get stage 5.

Deathnaught
Deathnaught
1 year ago
Reply to  Deathnaught

for reference, Graal was in solo-spider gear, high resist, high hp, high regen. My force team was best-i-have, dungeon 25 / NM boss level. Prob easy with better gear/champs, but you can definitely cheese it with wrong-affinity HP.

SS2020user
SS2020user
1 year ago
Reply to  Deathnaught

Only for stage 6. Paragon is the only champ that is going to be able to do it. The boss will gain stats faster than you can kill it with a solo champion.

Snoviper
Snoviper
1 year ago

What’s the drop rate for soul essence, I’ve yet to get any from the twins?

SS2020user
SS2020user
1 year ago
Reply to  Snoviper

INSANLY low.

skredder
skredder
1 year ago

Are ther not suppose to be regular essence loot drops from lvl 11-15 ??? I only get silver and Mortal soul coins…

SS2020user
SS2020user
1 year ago
Reply to  skredder

Both Scratch and HH gaming has pointed out that the odds are terribly small.

dankovci
dankovci
1 year ago

Is there some mechanic I am missing? I frequently see debuffs on the twins completely wiped out after one of my champ attacks. Not during the twins turn. They just disappear after the hit. Haven’t figured out the pattern or the reason.

SS2020user
SS2020user
1 year ago
Reply to  dankovci

During their IG style hit they cleanse.

Newmanator
Newmanator
1 year ago

Anyone tried Nari for his decrease resistance buff? how high would his Accuracy need to be to pull it off?

Kahly
Kahly
1 year ago

Numbers for resistance required are wrong:
Iron Twins have 600 ACC (on stage15). With dec ACC that’s 300. You want at least 100(better120) more than enemies ACC ==>400 Res at least.

Blackdog81
Blackdog81
1 year ago

Team: Lady Kimi, Uugo, Scyl, Geo and I couldn’t get anywhere, stage 2 was it. I put Fahrakin the fat in, made no other changes and cruzed to stage 7 no problem, but I don’t know why? Fahrakin is not really built up and I just put him for no real reason, just frustration and amazed at the results!!

Nikolai Crumb
Nikolai Crumb
1 year ago
Reply to  Blackdog81

For me its tora gai. Aura is a blanket resist, give votary commanding presence to buff it more and vergis for shields and heals

Blackdog81
Blackdog81
1 year ago

Regarding my last post it is in reference to the iron twins and I tried several different champions with that team and had no success. I put Fahrakin in and it worked. just for anybody’s info.

Bluepantsguy
Bluepantsguy
1 year ago

Stage 15 Force – Helicath lead, Cardial, arbiter, Geo, Krisk. I have level one Brimstone on Krisk and it made it really easy. Smite does massive damage on Twins. Geo has 495 ACC and hp burn lands 90% of the time. If you have the chance to put Brimstone on any champ in your line up for this or CB it is a must.

Lockinvar
Lockinvar
1 year ago

Just managed to do Iron Twins force affinity level 15, with Paragon, Coldheart, Archbishop Pinthroy, Tatura & Gliseah Soulguide, not the best but don’t have any champions mentioned, had to have it on manual for a while & do as much damage with the 4, then let Paragon do the rest got close to the turn limit though.

Buz
Buz
1 year ago

Aox + Geomancer is a POG combination too vs twins

Robert Smith
Robert Smith
1 year ago

I have beaten the Iron Twins twice by using two KEY champions on different affinities. If you add both Archbishop Pinthroy and Miscreated Monster to your teams the combo of their skills I have found to be of great help to all of them alive and win levels. AS I am new to the game please try this out and tell me what you think of it

Lockinvar
Lockinvar
1 year ago

anyone else not receiving the Soul Essence rewards for defeating the iron twins?

Trixel187
Trixel187
1 year ago

Kurzhad Deepheart needs to be added to this allstar list. Tomb Lord is great because a crit on his a1 applies slow, but Kurzhad ALSO has inc ACC and DD. I have to say when I geared him up to 550 ACC and disabled his A2, I haven’t lost a match yet on any affinity.

Chay
Chay
1 year ago

maybe this is the most stupid question and/or i am blind… but still
what does ironbrand do…? to me it seems to increase the dmg of the twins, lower the attributes of my team but i didnt found anywhere concrete infos about what it does…

Headcasely
Headcasely
1 year ago

Ironbrand affects the damage inflicted by the Twin’s “Doomsday Machine” skill, the damage increases with the number of stacks of ironbrand each champion has.

Antoniopolous
Antoniopolous
1 year ago

Paragon strategy no longer works as of the latest update as “Voltaic Pendulums” now “Will ignore [Unkillable] buffs whenever the Iron Twin’s HP is equal or less than 40%” as per the Boss Guide in game.