Story & World Missions
Published On: June 1, 2026

Void Hunters Story & World Missions Breakdown

Story & World Missions act as a structured progression path in Void Hunters. These missions guide players through the main storyline, Adventure zones, campaign stages, Hunter development, Arena ranks, Feats, and mastery systems.

Each section contains a fixed number of missions. Early chapters focus on story progression, then later Adventure zones shift into broader account goals and deeper roster development.

Prelude: The Sage and the Ruins

Mission Count: 3

Galen Hero Screen

Prelude is the opening Storyline mission chain. It introduces players to Galen, the Sage, and leads into the first major ruins objective.

The Prelude begins with the player speaking to Galen in Holdfast, then continues with the search for Galen, the Sage. The chain ends with the objective to clear the Old World Remains.

Chapter 1: Following the Trail

Mission Count: 7

Robin Hero Screen

Chapter 1 continues the main Storyline path after the Prelude. This chapter focuses on the attackers, the captured villagers, and the search for Robin.

Chapter 1 begins with the objective to regroup in Holdfast. Players then defeat the cult leader, gather information about the culprits, and rescue the captives. The chapter continues with tracking the culprit’s trail, reaching the hideout, and finding Robin.

Chapter 2: The Tears of Radiance Lost

Mission Count: 4

St Hermeida Hero Screen

Chapter 2 moves the Storyline into Orandi Village and the surrounding region. The chapter focuses on the Tears, St. Hermeida’s Cell, and the Void Host threat.

Chapter 2 begins with the mission to reach Orandi Village. Players then learn the story of the village, search St. Hermeida’s Cell, and defeat the Void Host infesting the land.

Relics of the Past

Mission Count: 20

Old World Remains Hunting Ground Thumb

Relics of the Past is the first Adventure mission chain. It expands beyond direct story tasks and introduces a mix of campaign stars, stage clears, mastery goals, Hunter collection, and skill progression.

Relics of the Past includes star collection missions across Veiled Trail and Holdfast Gate. Players need to earn 9, 15, and 18 stars in Veiled Trail, then 4 and 6 stars in Holdfast Gate.

Stage clear missions focus on Minions of the Void and Dark Creations. Players need to complete Stage 1, Stage 3, and Stage 6 in Minions of the Void. Dark Creations requires completion of Stage 1 and Stage 3.

Old World Remains is the mastery focus for this section. Players need to master Tier 2, Tier 4, Tier 6, and Tier 7 in Old World Remains.

The Feat objectives are tied to Puppets of the Void. Players need to complete 20 Feats, then reach 24 completed Feats.

Relics of the Past also introduces Hunter growth targets. Players need to own 7 Hunters, then 12 Hunters. The section also requires 1 Hunter at Hunt III and 1 Hunter with all Skills maxed.

Shadowlands

Mission Count: 39

Deep Wilds Hunting Ground Thumb

Shadowlands is a large Adventure mission chain with a broad set of progression goals. It covers campaign stars, stage clears, Feats, Arena progress, mastery tiers, Hunter upgrades, and roster growth.

Shadowlands uses Picking the Trail and Underground Facility for its star collection goals. Players need to earn 20, 27, 32, and 36 stars in Picking the Trail. Underground Facility requires 20, 29, and 30 stars.

Several Challenge areas appear across the Shadowlands chain. Players need to complete Stage 1 and Stage 4 in Shadow of the Order. Learning by Practice requires Stage 1, Stage 3, and Stage 4. Light and Gold requires Stage 4 and Stage 7. Beasts of the Wild also requires Stage 4 and Stage 7. The Ultimate Experiment requires Stage 1 and Stage 3.

The Feat missions are tied to Questorians of Light. Players need to complete 20 Feats, then push further to 28 completed Feats.

Shadowlands contains several Hunter growth requirements. Players need 1 Hunter at Hunt VI, 4 Hunters at 5★, 1 Hunter at 6★, and 5 Hunters with all Skills maxed. The roster goals also require 20 owned Hunters and 12 Hunters at Hunt III.

Arena progression starts to matter more in Shadowlands. Players need to advance to Arena League 1, then reach Arena League 3. The chain also includes a mission to win 6 combats in PvP Arena.

Mastery progression is split between Deep Wilds and Shadow Dungeons. Deep Wilds requires mastery at Tier 2, Tier 4, Tier 6, and Tier 7. Shadow Dungeons requires Tier 3, Tier 4, Tier 6, and Tier 7.

Harrowed Province

Mission Count: 26

Deserted Lands Hunting Ground Thumb

Harrowed Province is the final Adventure mission chain in this set. It focuses on late account growth, larger Hunter collection goals, campaign completion, Arena ranks, Feats, and Deserted Lands mastery.

Harrowed Province includes challenge missions across Land of Void and Honey, Outlaws of Archlands, and Sanctity Consumed. Players need to complete Stage 5 and Stage 7 in Land of Void and Honey, then Stage 5 and Stage 7 in Outlaws of Archlands. Sanctity Consumed requires Stage 2 and Stage 3.

Orandi Village is the star collection focus for Harrowed Province. Players need to reach 20, 24, 27, and 30 stars in the area.

Hunters’ Rivalry provides the Feat requirements for this zone. Players need to complete 24 Feats, then reach 28 completed Feats.

Harrowed Province has several roster and growth targets. Players need to own 25 Hunters, then 30 Hunters. The section also requires 3 Hunters at 2★, 8 Hunters at 5★, 3 Hunters at 6★, 8 Hunters at Hunt IV, and 5 Hunters at Hunt VI.

Arena progression continues in Harrowed Province. Players need to advance to Arena League 2, then reach Arena League 4.

Deserted Lands is the mastery focus for this zone. Players need to master Tier 2, Tier 4, Tier 5, Tier 6, and Tier 7.

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