
The 10 Most Underrated PvP Champions
The top end of RAID PvP is full of the usual suspects. Nais, Marius, Embrys, Nekhret and friends, but there’s a whole layer of champions that quietly win Siege and high-end Arena fights while most players ignore them. These picks aren’t always top-tier meta monsters, but they fill very specific roles: enabling bomb teams, countering block damage, punishing Marius, or letting you bypass oppressive CC.
This guide highlights 10 (well, technically 11) underrated PvP champions that can make a huge difference to your Arena and, especially, Siege performance, along with what they do and how to build them.
Yoshi is a fairly unremarkable Arena champion on paper, but he’s fantastic in Siege when you start leaning into bombs.
His key strengths:
- 19% All Battles speed aura – there are no dedicated Siege auras, so any all-battles aura is premium.
- He brings Increase ATK + Increase ACC, the two most important buffs for bomb champions, letting you hit harder and land bombs more consistently.
- Extra utility in AoE True Fear, random hits with Decrease ACC and HP Burn, a chance to cut in withTrue Fear if enemies receive buffs.
For bomb teams looking to use champions like Gnishak, Shazar or the recent Fusion, Kroz Wallbreaker, Yoshi gives exactly what’s needed: damage amplification and accuracy. On slow, tanky Siege defences that aren’t stacked in Feral, he can be the difference between bombs whiffing and full team wipes.
Build idea: High speed, high accuracy, enough tankiness to survive. Stoneskin or Pinpoint/Reaction for protection; no need to overcommit to damage.
Lady Kimi shows up more in PvE discussions, but she’s quietly excellent in PvP, particularly Siege.
Why she’s underrated:
- Massive 115 base speed, naturally great as an opener or second in line.
- Increase ACC, Increase SPD, and a turn meter boost all in one skill.
- Extra value with random buff strip on enemies, Turn Meter pushback, and useful debuffs.
She pairs especially well with control pieces like Lord Fabian. Buffing his accuracy and speed, then pushing his turn meter to ensure he goes first and locks out the enemy. In Siege, where your own team tends to be slow in Stone Skin, that combination of speed, Turn Meter boost and increased ACC is huge.
The downside is that she feeds counterattacks and passives like Marius through her debuffs and Turn Meter control, so she shines more in Siege and Classic than in Live Arena at the very top.
Build idea: Very fast, high accuracy, enough survivability. Supersonic is risky (feeds counterattack), so swift sets plus speed/accuracy are fine.
Grand Oak Padraig is one of those champions people assume is a PvE or “meme” pick. In reality, he’s a surprisingly strong PvP support, especially in Siege.
What makes him special:
- His A2 gives a 20% turn meter boost, debuff cleanse and Increase SPD on a 3-turn cooldown.
- His passive gives unique “role buffs”: For example, ATK champs get Increase ATK, DEF champs get Increase DEF and so on.
Most teams want exactly those buffs on those roles, and he applies them passively just by taking turns. This lets you build offensive, defensive or flexible comps that naturally get the right buffs without overloading the team with buff bots. He’s not perfect; his aura is dungeon only, but for Siege teams that need one efficient Turn Meter booster who also gives the “right” buff to almost everyone, Padraig is a serious candidate.
Build idea: High speed, good HP/DEF, enough accuracy if you want his other debuffs to matter. Protection or Stone Skin help keep him alive to rotate his A2.
On his own, Sir Nicholas is mediocre for modern PvP. But when paired with Lady Noelle, he becomes a nightmare for many defences, especially turtle and block damage setups.
The combo works like this:
- Lady Noelle repeatedly reduces Sir Nick’s cooldowns, forcing him to spam his team-wide Unkillable skill.
- With nine-piece Protection, Sir Nicholas is built with damage in Protection sets so that his three buffs can add up to a 15% damage boost while keeping Unkillable protected most of the time.
- This duo completely shuts down turtle teams and many block damage defences. Raphael can sometimes ignore Block Damage, but Unkillable is much harder for those comps to answer.
Players often overrate Lady Noelle on her own and underrate Sir Nicholas with her. Together, they form an oppressive defensive core that many high-end accounts struggle to answer without very specific tech.
Build idea (Sir Nicholas): 9 Protection, built for HP/DEF and decent damage, plus enough speed to rotate his skills. Lady Noelle in heavy Stone Skin and resistance to support him.
Mortu Macaab has always been a “meme” nuke champion for many players, but in the current meta, he has a very clear and nasty job: hard-countering Marius and similar defence-based carries.
Key points:
- His secret skill ignores shields, Block Damage and 100% DEF and blocks revive, scaling from HP. The secret skill unlocks from his passive when he is attacked, so champions like Marius with frequent AoE hits naturally feed it.
- Because he ignores DEF, he doesn’t need Savage, Lethal, Merciless or Helmsmasher. He just wants HP, crit rate and crit damage.
The optimal build is full Stone Skin, slow, fat and deadly: 6 Stone Skin pieces, Lightning Cage, Wand of Submission, 100% crit rate, big HP and crit damage. His other skills are mediocre, but he doesn’t need them. His entire job is to sit there, survive, proc his secret skill and remove the enemy carry from the game.
This champion (Ailil) has been heavily memed, but the current version is a genuinely strong nuker if built correctly.
Why he’s scary:
- He gains 10% turn meter whenever he receives a buff from his passive. If you stack multiple buffs at the start (Nekhret, Stone Skin, Lightning Cage, shields, etc.), then he effectively becomes one of the fastest champs in the game.
- His A2 is a huge nuke that ignores Strengthen, Stone Skin, Increase DEF, Ally Protection and 25% of remaining DEF. A brutal answer to modern defensive layers.
- Killing with his A2 gives him Stone Skin, making him even harder to remove.
The common high-end build is around 300 base speed with Nekhret providing multiple buffs out of the gate, plus Stone Skin and Lightning Cage or Vardiac Heart. That can give him effectively 60%+ turn meter at the start, making it nearly impossible to outpace. He used to be held back by polymorph (due to his buff stealing and debuffs), but with polymorph less common, his weaknesses are much less punishing.
Build idea: High speed, high attack/crit damage, Stone Skin, Lightning Cage, and enough buffs to turbocharge his passive.
Thor was once a PvE staple, then largely power-crept out of Hydra and other content. Now he’s resurfacing as a Siege tech pick against block damage and unkillable defences.
Why he matters:
- He ignores Block Damage and Unkillable, making him one of the few reliable answers to champions like Odin and Sir Nick and other slow “you’ll never get through me” teams.
- His damage is extremely high, and he brings self-buffs and a strong passive.
- In faction wars, he’s still a monster, but in PvP his role is more surgical: you pull him out specifically to cleanly delete champions that other nukers bounce off.
In high-end Siege, where you only get a couple of shots with each champion, having a second block damage solution besides Galleus or similar picks is huge. Thor fills that gap very well.
Build idea: Built purely for damage with sets like Savage, Lethal or Merciless, and enough speed and support to get his turn through all the defensive nonsense.
Arix has been underrated since release despite being a very strong HP-based nuker:
- She has a big AoE hit on her A2. As well as an AoE A1, which is rare and incredibly valuable. Even locked out by Warlord or Yumeko, she can still spam AoE damage with her basic.
- Self counterattack plus a passive that heals her whenever enemies crit, helping her survive and keep swinging.
Against fast, fragile speed teams, Arix can completely ruin their day: she doesn’t care about being locked out if she can just A1 them to death. As an HP nuker, she’s naturally tankier than many attackers and can fit into go-second setups comfortably.
Build idea: High HP, high crit damage and enough speed to act. Stone Skin + Feral or Savage, with a blessing that boosts her damage or tankiness (Crushing Rend, Life Harvest, etc.).
Supreme Kael’s value has skyrocketed with the introduction of Arachnixir and Lethal Dose:
- He places three poisons that cannot be resisted.
- With Arachnixir and Lethal Dose, those poisons can straight-up nuke teams, even through enormous resistance.
- 110 base speed and good attack means he can be built as either a poison nuker or a hybrid ATK/potion build.
Unlike other poisoners, he doesn’t care if the enemy has 800–1000 RES – if he goes first and there’s no Block Debuffs or weird interactions (like Marichka’s Block Damage when you poison her), the poisons land and the math does the rest. Kalvalax is still better overall (four poisons at the start of battle beats three on a skill), but Supreme Kael offers a unique, accuracy-free win condition for speed teams.
Build idea: Very fast, high ATK, full Arachnixir investment and Lethal Dose at 3–5*. You can basically ignore accuracy and stack pure damage and speed.
Fatalis Blademaster is no longer obtainable (Monster Hunter collab), but for those who have him, he’s a classi,c underrated PvP pick:
- His passive gives him a shield and a “can’t be crit” while shielded clause, making him extremely hard to take down.
- He has a chance for extra turns on A1, letting him eventually cycle into his big nuke even when locked out.
- With relics like Perch Shadow (extra turn chance) and Wand of Submission, he can shrug off crowd control and eventually pop off.
His A2 is weak and needs a buff, but between his passive tankiness and extra turns, he’s a solid tech option versus heavy lockout teams where you just need someone who will eventually get a nuke off.
Build idea: Very tanky, some damage, extra-turn relics where possible, Wand for CC reflection. Built to survive Warlord/Yumeko style lockouts.
Tramaria is the final honourable mention (because Blademaster is no longer obtainable) and a great answer to heavy AoE CC like Armanz and Fabian:
- 23% All Battles aura, great for Siege.
- There passive makes them immune to Sleep, Stun, Freeze, Fear and True Fear, and gains 20% Turn Meter whenever enemies try to apply them.
- Her A3 gives a full debuff cleanse on herself, team Turn Meter boost, Block Debuffs, and extra Turn Meter for each Stun/Fear she cleanses or removes.
Against Armanz-heavy defences, she can completely flip the script: he tries to AoE stun your team, she shrugs it off, gains turn meter, cleanses, boosts your team and throws up Block Debuffs. She also brings AoE Decrease SPD and an AoE stun herself for extra control.
She’s not top-tier overall, but as a targeted answer to certain defenses she’s incredibly annoying to play into and can turn otherwise unwinnable posts into clean wins.
Build idea: High speed, high HP/DEF, decent accuracy if you want her debuffs to land. Stone Skin or Protection help her survive the opener so she can do her job.
None of these champions are going to replace Nais or Embrys as the centre of the meta, but that’s not the point. In Siege and high-end Arena, most losses happen because a specific defence structure like turtles, block damage, Marius spam, Armanz lockouts, and revive loops isn’t answered by your usual core.
This is where these “underrated” picks shine. Yoshi and Lady Kimi supercharge bomb and control teams, Padraig and Sir Nick + Lady Noelle create unique buff and survival packages, Mortu and Thor delete things other nukers can’t touch, and Supreme Kael or Arix give you alternative win conditions that ignore resistance or lockouts.
If you’re stuck banging your head against the same few defences, check your vault. One of these champs might be sitting there waiting to win you fights you didn’t even realise were winnable.












