Hydra has become a huge topic of conversation recently with the Content Creator Clash Event, featuring 8 Content Creators battling it out to get the Hydra Clan Boss Crown!
Hellhades and YST did a video about the Best champions for Hydra and we will cover them in more detail below. As with every champion you can find their full guides by clicking the hyperlinks on their name.
Hydra is one of the harder pieces of content that Raid has released and it gives a lot of players many challenges so here are some of the best champions for Hydra that we’re seeing utilized in the Content Creator Draft, that will change your account and get you Mithrala quicker!
Here is the Content Creator Contest run by Mr DeadwoodJedi (The one with the best laugh!)
Before we dive into the Champions that are specifically mentioned below as standouts, it’s important to note that specific Champions do not make or break Hydra teams, there are endless possibilities for who you can run as a 6man team, but making sure that you’re ticking all/most of the required boxes in your teams is much more important.
Of course, there are Champions who stand out from the crowd and can carry you, but ultimately, you still need to be able to cover all of the basics required to face Hydra.
What you will need:
- Multiple Sources of Damage – Having only 1 Damage Dealer can be a massive trap, even if they are providing a large amount of damage if they get devoured by a Hydra Head (which they will) – you will have little to no means of getting them out, which may be fine in the earlier stages of the fight, but as it goes on and the Devour Windows get smaller, you will struggle and eventually lose your only source of damage for the fight. You will also want the matching offensive buffs to pair with your damage dealers, whether that be Increase ATK or Increase DEF.
- A way of handling Head of Torment – There are a few ways in which Torment can be handled, either through Perfect Veil, constant cleanses (Champions like Doompriest or Tuhanarak), or Inquisitor Shamael.
- Block Buffs – The Hydra can place some nasty buffs which will change the direction of your run, such as Poison Cloud, Shields, and Reflect Damage, as well as buffs stolen by the Head of Mischief. High uptime of Block Buffs will prevent all of the above, making your run smooth.
- Head of Decay Provoker – The head of Decay is the only head that can be provoked, and if you do not keep him provoked, he will fully cleanse all of the other Hydra Heads, and place Life Barriers on them, which if not broken will fully heal the head.
- Offensive Debuffs – You will want to make sure you have Decrease DEF at a bare minimum in your team, ideally Weaken too, to increase your damage output.
- Speed Control – Some of the Hydra Heads are rather fast, and you always want to be able to keep good pace when fighting them, to rotate around to your abilities faster, maintaining high uptime of your debuffs and ultimately dealing more damage – you can bring both Increase SPD and Decrease SPD to gain more turns against the Hydra.
- Defensive Measures – The damage output of Hydra is nasty, particularly Head of Wrath, to counter this you will want to bring a good mix of the following: Increase DEF, Strengthen, Damage Mitigation/Healing, and Decrease ATK – It’s not always possible to get ALL of the above into your team, but you will want a good amount of coverage to keep your team alive.
- Head of Mischief control – Head of Mischief is a massive pain when it comes to stealing your buffs and Turn Meter, of course, keeping a high uptime of Block Buffs can mitigate this, but you will still lose important buffs from your Champions, Mischief Tanks are a common placeholder in Hydra Teams, which is the concept of Baiting Mischief to focus on a specific Champion, who is built with enough resistance to block any attempts made by Head of Mischief to steal buffs, meaning even if you don’t have Block Buffs on Mischief when it attacks, it will not be able to steal your buffs regardless!
God Tier Hydra Champions: